Recon Changes:
--Grapple and flight now work correctly with each other.  Grapple-based movement will
override flight until the grappling hook is released.

Nurse Changes:
--The medical depot deployed by nurses can now give drugs on a limited basis.  The depot
is able to dispense nurse drugs once every 30 seconds.  A depot that is able to dispense
drugs will have a syringe floating above it.  In order to receive drugs from a depot you
must either have automenus turned on (/cg_automenus 1), open a the auto menu manually
with the /autodrug command (the selections in this menu will only work if you are standing
on a medical depot that is capable of dispensing drugs), or use the /depotdrug command
with the drug number you want (For instance, standing on the depot and using /depotdrug 5 
will dispense drug number 5, which is damage.)

Engineer Changes:
--Sentry Guns cannot be built too closely to other sentry guns.
--Sentry Guns should not have any push.
--Sentry Guns cannot be damaged by their engineer's weapons.
--Sentry Guns are reloaded AND repaired using the ionfuser's altfire mode.
--Sentry Rockets no longer home on their targets.
--Sentry Armor increased to 425.
--Engineers who hit cloaked and disguised assassins with an EMP weapon will cause their 
target to uncloak and undisguise.
--The ionfuser produces an EMP pulse upon hitting its targets.  Although this pulse is not
strong enough to disable cyborg kamikaze it will disable the flight, grapple, cloak, and 
disguise abilities for 4 seconds.

Marine Changes:
--None.

Cyborg Changes:
--Cyborgs are now able to mortar jump.
--Cyborgs who place a plasmabomb will not "slowly float downwards" while waiting to be
allowed to move.  This is mostly a cosmetic change.

Arsonist Changes:
--People who are frozen by the freezegun will not be able to duck or spin around, nor
will they "slowly float downwards" while frozen in the air.

Gunner Changes:
--The megachaingun has a 2 second linear spinup and spindown time attached to it.  The
megachaingun will steadily increase its firing rate over the course of the 2 second spinup
until it reaches its full firing speed at 2 seconds.  It takes 2 seconds of inactive use to
completely spin down.  If you fired the megachaingun for 5 seconds, then stopped for
1 second, then started firing again your megachaingun would need less than a second to
re-achieve full firing speed.

Sniper Changes:
--Players who have been wounded in the leg by a sniper rifle can be "cured" by getting 
their health back up to 100.

Assassin Changes:
--Assassins who successfully backstab an opponent (thus instantly killing them) will not
uncloak or lose their disguise.  If you fail to kill your opponent (by hitting them in the
side for example) you will uncloak and undisguise as normal.
--Assassins throwing grenades will not uncloak/undisguise until they actually let go of a
grenade.  Previously assassins would uncloak the moment they pulled the pin.
--Assassins gain a cloaked grapple that will ONLY attach to sentry guns and cannot be
used if the assassin has the flag.  This grapple is accessed by binding a key to +button5.


General Changes:
--Several improvements were made to the in-game menu graphics including the sliding menus
and the map voting menu which is displayed at the end of each map.
--The in-game menus do not fade out anymore.  This should improve their usefulness for
things such as radio messages and disguises.
--The Ref_Timeout command does not "freeze" players anymore.  The command still provides
the same functionality (players cannot move, shoot, etc) but has been reimplimented in a
cleaner fashion.  
--A new command has been added: /Ref_Showplayers.  This command dumps to the console a list
of all players (including spectators) and their player Ids.  The goal of this command is to
make it easier to take action against belligerant players who are spectators and have 
strange names.
--Bullet weapons (except pistols and sniper rifles) have been given new tracer fire.
--The /drop flag command has been re-enabled for matchmode games.
--Added cheat protection for the r_shownormals.
--Limited the use of the developer cvar to games where cheats have been enabled for trouble-
shooting purposes only.
--Flags held by players who kill themselves (using /kill or otherwise) will drop to the
ground instead of instantly returning to the enemy base.
